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 Improve Bosses of Warcraft

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Morbidillusion
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PostSubject: Re: Improve Bosses of Warcraft   Wed Jun 15, 2011 7:02 am

GamerCreutz wrote:
Not possible
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Best regards your admin

Damn D:.
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HardStyle[RavH]
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PostSubject: Re: Improve Bosses of Warcraft   Mon Jun 20, 2011 3:08 am

Sverkerman can you remove the trigger efect from Priest aoe dmg spell hotkey is D it blows the fps,

and maybe fix the pets new spell,
and is maybe possible to cast chain heal on full HP people, also priest's pell to, i mean can it be cast on people with full health, the reason is when some one is far from you you can target some one closer so it will chain to him..

And at leatherworking game there is a bug when you die often after finishing the game ... and can you maybe in tailoring game replace a targetable doodad with not targetable one, cuz when i spam a blink spell i often click on a circle of power and i lose control on my unit and i die, another reason is when i click right click on it it just goes near the circle of power not in it so i kinda have to click on terrain abobe the circle and thats anoying..


Also on haz the ogre, from the place you teleported to the middle of the boss room, you can only go thru mid, you cant go arround the collumns ..

And why dont you remove the black minimap, since you can see everything on replay, and maybe add a trigger that when some one write his code the other cant see them..

And on Yohmar can you maybe trigger his lightning shield to spawn less the 300 lightining orbs, for example 1 row instead of 2 and 5 max orbs, with 1.5 x size of the current one ..

And maybe change the Warriors spell Restore to be range like 800 maybe ..

And i think its better to make the range of ranged heroes to 800

Warrior has 3000 starting HP and 0 armor? maybe change the armor value to a higher one and make it attack a little faster maybe attacl CD 1.5 and change the starting HP to 1500 its too OP atm ...

What is a point on Henry Von boom when that yellow circles spam like crazy, and all that tree's are destroyed and revived after a moment i dont see what it does it just casses fps drops..


How about adding the hero level to be equal to his proffesion level str agi and int can be still 0 per level, since its better to see your level and change the name where now stands DPS HEALER and TANK change to LeatherWorking and BlackSmithing and Tailoring so it say's : Level x Blacksmithing for example x = to level of profs



And on third boss of HoT maybe just change the creep number on wave to max 10 every creep for every hero and make it with alot of health and alot of damage with low armor..


And maybe it would be cool if every boss would have a 6 items set for every class .. thats all i thought of for now ..
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GamerCreutz
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PostSubject: Re: Improve Bosses of Warcraft   Mon Jun 20, 2011 3:45 am

to complicated for me, but i took a look at it, and i likes the idears :p

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HardStyle[RavH]
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PostSubject: Re: Improve Bosses of Warcraft   Mon Jun 20, 2011 3:55 am

GamerCreutz wrote:
to complicated for me, but i took a look at it, and i likes the idears :p

Cool Smile
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Hotandcold
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PostSubject: re   Mon Jun 20, 2011 6:16 am

to your idea for warrior i would say, that you should let it at 3k life and 0 armor. 1.the warrior gets enough armor through his equip 2.the skin of a warrior isnt harder than the skin of a caster. im playing warrior and mage and i can say the warrior should stay hes not imba and not to weak, so theres no need to change3. restore is good enough for the caster and more range isnt required, with a bit skill u can do it with restore and taunt without loosing aggro.(look at lvl30profession item:40%mana restore of target and 100% of warrior) 4. a warrior isnt supposed to make dmg he has to get most of the damage thats to your cd reduce and aggro control he makes with abilities.but its good that you catched some ideas;) about the most of the rest i have to think^^(also this post is long enough.
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HardStyle[RavH]
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PostSubject: Re: Improve Bosses of Warcraft   Mon Jun 20, 2011 6:24 am

Iems set from Tidealanous example :

1) Boots --->

2) Armor --->

3) Staff ---->

4) Hand ---->

5) Head ---->

Well you can use this icons set for every boss just change the stats for tiers Tide Tier 1, Yohmar Tier 2, Twin Tier 3 Etc ,


Well i have another idea why dont people get tokens druid tokens pieces and then when they have 5, like a pieces for water elemental, they can exchange it for armor? so it doesnt have to drop items jsut this token pieces,

WELL IM JUST SUGGESTING, DONT BLAME ME, DONT TELL ME THAT ITS STUPID, I ALLWAYS FORGET ALL THE THING THAT CAN BE BETTER, THIS IS THE TIME THAT I HAVE FREE.AND SO THE ONLY PERSON WHO CAN SAY NO IS SVERKERMAN, ALL OTHERS PLS ONLY COMMENT DO YOU LIKE IT OR DO YOU NOT Smile THX PEOPLE Very Happy
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Hotandcold
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PostSubject: re   Mon Jun 20, 2011 6:55 am

good idea with the set, dunno if the 6part set of your first post was typing error or u changed to 5 but iif every class or most have a pet they cant get a full set(if it has 6 parts).same with a mount i dont need to buy me one cause i need my water and 5 items (and its without set atm)so i think a bag where to store items and from which u can use ur pet and mount but only your equip gives stats. that should be first thing to change than a set makes much sense, and i think most want it, but not for tidan or one of the first bosses. a set should be hard to get so i think at the 4th 5 and 10man bosses it would be cool.
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Hotandcold
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PostSubject: re   Mon Jun 20, 2011 7:02 am

other thing i think i can finish the first 5man boss today and the next 2 tomorrow. if u have some special wishes for boss themes post them here like nature, modern or combine themes like nature lord of the ring(could be ent then) i will think about and try to realize it. make sure every theme i make contains 3 boss dungeons. the first 2-3 themes i create contains 1.dungeon boss u can beat after u beated henry hez and medusa(low equip needed). this one u can beat with prof items 2. 2. you need to farm a bit the first bosses of new themes, hez medusa and henry to get bit better items or lvl your prof until 20 to bet this boss and for the third u need good items (believe me otherwise i dont think you survive long). my next themes requires then 2.and 3. 5man boss at farmstatus to beat and need a pd from one of the third bosses.

MfG Hotandcold
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HardStyle[RavH]
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PostSubject: Re: Improve Bosses of Warcraft   Mon Jun 20, 2011 7:12 am

Hotandcold wrote:
good idea with the set, dunno if the 6part set of your first post was typing error or u changed to 5 but iif every class or most have a pet they cant get a full set(if it has 6 parts).same with a mount i dont need to buy me one cause i need my water and 5 items (and its without set atm)so i think a bag where to store items and from which u can use ur pet and mount but only your equip gives stats. that should be first thing to change than a set makes much sense, and i think most want it, but not for tidan or one of the first bosses. a set should be hard to get so i think at the 4th 5 and 10man bosses it would be cool.


I meant 5 pieces for a set, and yeah the idea is good Smile well svekerman can get a 2 bag with 5 slots like in TKoK its not hard thou but it is in Jass and there is a GUI FullScreen inventory that is not that hard to implement... "Hagge5" can do the triggers and sverkerman with his terraining skill can do it with ease CLICK here for that system ..
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