Mage Guide - Risk.frishers Productions.
Mage is a Damage Dealer (DD) that uses his high knowledge in the art of magic to slay his opponents.
Obs. All of this info in spoilers are based on not having any gear at all, buffs considered from gear is not calculatedSpell: Inner Fire- Spoiler:
Type: Buff.
Stats: Increases targets Damage by 35% Armor by 6 and HP Reg by 0.10 for 200 Sec.
Cooldown: 0.
Range: 950.
Hotkey: Q.
Special Effects: None.
DPS w/o Mystical Enrage: None.
DPS with Mystical Enrage: None.
Spell: Arcane Bolt- Spoiler:
Type: Single Target Damage.
Stats: 300 + Spell Power.
Cooldown: 1 Second cooldown.
Range: 950.
Hotkey: W.
Special Effects: None.
DPS w/o Mystical Enrage: 345/sec.
DPS with Mystical Enrage: 565/sec.
Spell: Energy Burst- Spoiler:
Type: Abillity Buff
Stats: Adds 200 Damage to the next Arcane Bolt casted within 4 seconds, also restores 50 HP and Mana.
Cooldown: 25 Seconds cooldown.
Range: Self-Cast.
Hotkey: E
Special Effects: Has a 20% chance to remove all cooldowns.
DPS w/o Mystical Enrage: None.
DPS with Mystical Enrage: None.
General: The 200 Damage for Arcane Bolt gives an additional 8 DPS.
Spell: Blizzard- Spoiler:
Type: Channeling AoE Damage.
Stats: 235 Damage per second for 2 seconds.
Cooldown: 2 Seconds cooldown.
Range: 1450 Range.
Hotkey: R.
Special Effects: None.
DPS w/o Mystical Enrage: 235/sec.
DPS with Mystical Enrage: 235/sec.
Spell: Mystical Heat- Spoiler:
Type: Damage over Time.
Stats: 45 + Spell Power in damage every second for 5 seconds.
Cooldown: 30 Seconds cooldown.
Range: 950 Range.
Hotkey: D.
Special Effects: Silence (Preventing target from casting).
DPS w/o Mystical Enrage: 15/sec.
DPS with Mystical Enrage: 51.8/sec.
Spell: Invisibility- Spoiler:
Type: Buff.
Stats: Makes target invisible for 5 seconds.
Cooldown: 15 Seconds cooldown.
Range: 1450 Range.
Hotkey: F.
Special Effects: None.
DPS w/o Mystical Enrage: None.
DPS with Mystical Enrage: None.
Spell: Mystical Enrage- Spoiler:
Type: Buff.
Stats: Increases the Mages Spell Power by 220 for 20 Seconds.
Cooldown: 80 Seconds cooldown.
Range None.
Hotkey: G.
Special Effects: None.
DPS w/o Mystical Enrage: None.
DPS with Mystical Enrage: None.
DPS added from Spell Power: 110.
Overall DPS 478. (If you don't ever lack mana, and play perfectly perfect.)Obs. You can rate it, but it's not 100% done. (Updates will occur.)Best way to deal Damage with NO gear. (Rated by my own experience):Choice of Elixir:
The highest quantity able of Spell Power.
[Q] Inner Fire: Always cast this spell on all of your group before you enter the boss room.
[W] Arcane Bolt: This spell you should cast if you have Energy Burst or Mystical Enrage activated.
[E] Energy Burst: Cast this spell as soon as it's refreshed, but be aware you need to have atleast 65 mana to make use of it.
[R] Blizzard: Use this spell as your main spam spell, use it aslong as Mystical Enrage/Energy Burst aren't activated, if it's activated please use Arcane Bolt.
[D] Mystical Heat: This spell gives u a amount of 1500 DMG for 65 mana, if you have Mystical Enrage on. Thus double the damage per mana from Arcane Bolt. So use this when Mystical Enrage is active.
[F] Invisibility: This spell is good at for example Tifirius since you can help a Healer/DPS that's too close to the actual boss not to get hit. It's also good for other purposes, mostly when someone that shouldn't have aggro on a mob has aggro.
[G] Mystical Enrage This is your 'ultimate' spell according to me. The 220+ Spell Power adds
220 DPS to Mystical Heat, gives you a bunch of mana, and also increases the damage of Arcane Bolt by 220 Damage.
Best way to deal Damage with AVERAGE gear. (Rated by my own experience):Choice of Elixir:
The highest quantity able of Spell Power.
[Q] Inner Fire: Always cast this spell on all of your group before you enter the boss room.
[W] Arcane Bolt: This is the spell you cast all the time, It's your most used spell as a average geared Mage.
[E] Energy Burst: Cast this spell as soon as it's refreshed, but be aware you need to have atleast 65 mana to make use of it.
[R] Blizzard: Use this spell on the skeleton mobs at Twintrix.
[D] Mystical Heat: This spell is your BEST damage spell overall, use it as soon as you can. However, you should prefer casting it when you have Mystical Enrage activated.
[F] Invisibility: This spell is good at for example Tifirius since you can help a Healer/DPS that's too close to the actual boss not to get hit. It's also good for other purposes, mostly when someone that shouldn't have aggro on a mob has aggro.
[G] Mystical Enrage This is your 'ultimate' spell according to me. The 220+ Spell Power adds
220 DPS to Mystical Heat, gives you a bunch of mana, and also increases the damage of Arcane Bolt.
Changelogs:Version 1.0
- Spoiler:
Added stats, cooldowns, range, hotkeys type and special effects.
Also added pictures and modified the guide to be easier to read.
Version 1.1
- Spoiler:
Added a LOT of info about the spells, for example when to use them and when they are at best quality.
Also modified the guide to be easier to read.
Also added a changelog.
Version 1.2
- Spoiler:
Added DPS calculations on spell information and adding 2 of the 3 gear classes.
Version 1.25
- Spoiler:
Made easier to read and some other small modifications.